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- The Controller
The Hotrod is actually an arcade gaming control panel. It features authentic arcade joysticks and buttons.
What makes it well suited as a pinball controller is that two of these buttons are on either side of the unit, just where the flippers would be on an actual pinball machine.
Installation of the HotRod is straightforward. It plugs into a PS/2 keyboard port, then the keyboard plugs into the HotRod. No drivers are needed. If you use a six-pin port for the keyboard you need an adapter. Both the keyboard and the HotRod are always functional. The unit is not compatible with a Macintosh.
This is where things can get a little complicated. One of the major limitations of the HotRod is that the controls are not reconfigurable. (This is apparently to avoid problems with ghosting, where when you press down three keys, a fourth one will register.) This fixed layout is not a problem with most games that are configurable, as all that needs to be done is to configure the program to the joystick. There is a diagram in the HotRod manual that shows which keys the controls correspond to, or you can even press the buttons on the HotRod when you're choosing the controls in the program.
This is the best thing about the HotRod as a pinball controller, and though I'm not actually that experienced a pinball player, this feels about as close to the arcade as I can imagine. The flipper buttons are authentic arcade buttons, and extremely responsive. The durability of the buttons and the unit as a whole, combined with its weight, enables me to hit the buttons as hard as I like without fear of damaging the unit or causing it to move around. In every pinball game I've tried, it's truly an arcade feel.
Unfortunately, there's no special motion sensor in the unit for bumping the table, so this function has to be assigned to the controls. I like to use the joysticks, as they're durable and easy to hit quickly, but buttons on the top of the controller could be used as well. It works nicely, though it probably is the one thing that reminds you you're playing a computer simulation and not the real thing.
As for the other controls, I like to map the plunger so that the ball launches when I pull the right joystick down, which feels very natural, and of course the start button starts the game.
Once again, this works with any game that has keyboard controls, though for any game that does not allow remapping, I highly recommend ZDKeyMap.
This is a great controller. I bought it for classic gaming, but when I realized how good it would be for pinball, I had to invest in some pinball programs as well. I really couldn't imagine a more authentic way of playing pinball on the computer. The basic unit is $180, so it's a little expensive, but it's really a quality product with a great feel that will take all the abuse that can be dished out. The biggest problem with it is the lack of programmability, but with a keyboard remapper, this can be overcome, and the HotRod will always work with any pinball game that uses the keyboard. In my dealings with the company, they have always been very responsive to my inquiries, and the head of the company is a frequent poster to gaming message boards. All in all, a top notch product. The product is currently available online, and is supposed to be available at stores soon.
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