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Pinball Simulation Rulesheets Archive ProPinball: Big Race USA - Head To Head Modus
ProPinball: Big Race USA - Head To Head Modus
Translated to English by Jens Göring (goering@bigfoot.com).
History
Availability
Disclaimer / Copyright
All trademarks mentioned in this rulesheet are property of their actual owner. I allow everybody to publish, copy or translate this rulesheet as long as I am mentioned as Author and I am informed about it.
This Rulesheet is based on version 1.18 from 2.12.1998 of Big Race USA (BRUSA). If you do not have this version of the game, you can download a update at http://www.empire-interactive.com/propinball/brusa/admin/updates.
Please let me know, if this rulesheet contains any bugs or if you found out how to play BRUSA over LAN. I'll appreciate any other comment, too.
Contents
1. Introduction
2. H2H-modes
2.1 Human vs. CPU - Offline or Internet
2.1.2. Internet-Mode
http://www.empire-interactive.com/propinball/brusa/admin/users
It is possible to play over Internet and get into the official highscore board with this username. After creating this profile, you can start the program, open the menu with 'Escape' and select 'Head-to-Head'. Now you have to enter your username and password to get into the BRUSA-lobby. In the lobby, it is possible to play against some computer players, challenge other (human) players or chat.
There are always three computer players present (CPU-easy, -normal and -hard). You can start a match against a computer player by clicking his icon (blue arrow down). The match starts immediately. See 3 for the rules.
When the match finishes, a new one gets automatically started. You can always abort the game by pressing the 'escape' key. Doing so returns to the lobby.
2.2. Human vs. human - Internet
As a difference to the other modes, the winner will be the best out of three games, that means that the player that wins two games first is the winner of the match.
See 3 again for the rules.
After the match, the resulting games and the winner are displayed. A match is valid as soon as one player wins two games - if the match is aborded before that (broken connection, etc.) the match will not change the rating in the ladder.
By pressing the escape key you get back to the private chat window, where you can chat with your opponent after the match. To play another match, you have to close this window with 'disconnect' (you'll get back to the attract mode) and restart the H2H mode with the menu.
3. The match
One game is divided in three rounds. Each of these rounds lasts 100 seconds at max and there are different modes active in each round.
The mode of action of the airbag is the same in all three rounds, too. You can activate the airbag by completing the TRUNK-targets. If all off them are hit, the targets are reset and the airbag gets activated. The airbag of the opponent gets de-activated, but his TRUNK-targets remain unchanged.
3.1. Round 1
The following targets are flashing yellow (left to right):
- Open the Trunk
If a player hits a yellow target, he scores 20 points and the target starts to flash green. The same target on the opponents table starts to flash red.
Hitting a green target scores 100 points, but it remains green for the hitting player and red for his opponent. The speed remains unchanged, too.
Hitting a red target scores 10 points and the target starts to flash yellow for both players. The hitting player gains speed and his opponent is slowing down.
If a player reaches 10,000 feet, the taxi opens and all other targets are deactivated. Hitting one of these doesn't score anything and doesn't change the lights on the opponent's screen. If this player hits the taxi, he wins this round and scores 1,000 points. His opponent looses this round and scores no additional points. If neither player hits the opened taxi in 100 seconds, the round ends in a draw and no player scores additional points.
3.2. Round 2
Mode A
Mode B
- Open the Trunk -> Hot Rod
Hitting one of the first targets (i.e. the left ramp) scores 100 points and the according car appears (sports car in this case). In this way you can open more than one car for 100 points each, but the goal is to hit one car (for additional 100 points) to switch the mode to mode A. At this moment your opponent gets to mode B.
If a player reaches the finish line (distance 0 feet) while playing in mode B, he has to activate mode A before he can finish round 2.
3.3 Round 3
The starting position depends on the second's round results. The winner of round 2 starts on third position, the Hot Rod is open and the Sports Car, Monster Truck and Mini Bug are closed. The looser of round 2 starts on fifth position, the Hot Rod is closed and every other car is open.
If the second round ended in a draw, both players start on fourth position. On the player's table that finished round 2 in mode A the Sports Car and the Mini Bug are open and the Hot Rod and the Monster Truck are closed. On the other player's table it's the other way round.
If you hit a car, you score 200 points, the car closes (holding the ball) and opens on the opponent's table. If you hit every open car, the taxi opens. If you hit the taxi, you are the winner of the third round and score 5,000 points, the opponent nothing. If the opponent hits a car before you hit the taxi, the taxi closes and the car your opponent has hit on his table opens on your table, releasing the ball.
The scores for different results of the third round:
Player 1 - Player 2 - Points player 1/2 - # of open cars player 1/2
3rd place - 5th place - 3,000 / 1,000 - 1 car open / 3 cars open
After finishing the third round, the player with the better score is the winner. If a match ends in a draw (both players have the same score), the game is invalid and a new one starts (only matches against human opponents).
Bugs:
- You are in mode A
If your opponent hits a target for the second time, this car opens and releases the second ball. If you hit this car with a ball before it closes again, you end with two balls in mode A (this happend only once to me).
'Internet-Bug'
These 'bugs' occur especially if the connection is slow or bad. You can recognize this if the distance decreases not smoothly or not at all. In this case it is better to abord the game with escape and arrange to end the game with your opponent. Eventuelly you can restart the game or even reconnect to the internet to improve the connection. If this doesn't help either, it is better to try it again at another time or to discard the game totaly.
Calculation of the Ladder
Two values are of great importance: The rating and the deviation.
To get the score you have to use the following formula:
score = (rating - deviation) / 100
If a player starts at the ladder, he has a scoring of 150,000 and a deviation of 35,000. If this player wins a match, his rating is increased depending to the rating and deviation of his opponent and his own. The rating of the opponent is decreased. Additionally, the deviation of both players decreases.
Since the ladder is re-calculated after every single match, the deviation of all players that have not played is increased by a certain amount. The rating remains the same.
If a player reaches a deviation of 35,000, he is not displayed in the ladder anymore, but his rating and deviation remains saved. If he plays again, these values are taken to calculate his new rating.
Since the calculation of the rating and the deviation is quite complex, I can only sum up how these values change.
A player who is playing a lot has a small deviation, since his playing strength can quite exactly be estimated from the results of his many matches
A player who is rarely playing has a high deviation, since his playing strength can not be estimated from only a few games.
Therefor, the ratings of players with high deviation are changing a lot after each game, which means that the rating increases a lot after winning a game, but also decreases a lot after loosing a game.
It's the contrary for players that play a lot. Loosing doesn't decrease your rating a lot but winning doesn't increase it a lot, too.
Winning against a player with high deviation doesn't increase your rating as much as winning against a player with low deviation.
A few Examples
Credits: |
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