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Rulesheet for, Roll 'M Up

1. Indroduction

Roll m Up is a give away program of the Dutch brewery Dommelsch. You can download it for free at www.dommelsch.nl. The site is hosting a high score table as well. Uploads to this site are prepared by the software - they don't work properly always, though. Some special features of this pinball table are a ventilator, a trampoline and a glass of beer.


2. Rules

2.1 - Completing Dommelsch

Aim of the game is the completion of the word "Dommelsch". You can see the letters at the top of the pinball table.

To do so you need to fulfill 5 tasks:

  • Hit the 2 drop targets at "The Piano" twice for "D" and "o".
  • Hit the center beercan targets twice for the 2 "m".
  • Shoot the Trampoline ramp for the letter "e".
  • The ball needs to rest at least 5 seconds in the upper table part.
  • Complete the barchair drop target bank for "l" and "s".
  • Hit the right beercan targets for "c" and "h".

    After completion you can start a 3-ball multiball mode by putting the ball into the blue Bonus sinkhole. Now each target will award you 1 Dommelsch. The bonus hole disappears again when the ball is lost or the multiball has started.

    2.2 - Extra Ball

    "Extra Ball" for each 3 M points. But never more than 6 balls in the game.

    2.3 - Ball Lock

    "Ball Lock" below the right beercans. Up to 3 balls in the game. Release of the locked ball by hitting the 2 drop targets right of the center beercans. Automatic release of a locked ball when no ball is in play anymore.

    2.4 - Fire Ball

    After sinking the right beercans 4 times you light a flash. Look at the blue lights! Any ball that passes the flash line gets on fire. Shoot the fire ball into the beer glass to quench the fire. If you don't succeed within a certain time the fire ball will explode and is lost. Relight kickbacks by shooting the targets behind the pop bumpers.

    2.5 - Bonus points

    No dot matrix display in this pinball table but a picture of a certain target in the right lower corner. You will get Bonus points for those targets. Considering that only the Dommelsch points actually count for the high score this is utterly irrelevant.


    3. Hints

    3.1 After shooting the trampoline use the ventilator by moving the flipper to hold the ball in the upper half of the table!

    3.2 Just wait - if possible - to avoid to get set your ball on fire by the flash!

    3.3 Try to complete the tasks in the upper half of the table at last so that sinking the ball in the bonus hole is easier! The bonus hole disappears again when the ball is lost.

    3.4 The spinning wheel above the flippers will start and stop depending only on time. So just wait to avoid drains!

    3.5 Always wait for the locked ball to be released after loosing a ball! Otherwise you waste one ball.

    3.6 Jens Goering recommends to pull the plunger always maximal and then keeping the ball in the pop bumpers.


    4. Misc

    Click on a highscore or a "*.game" file to watch a replay of your game!


    5. Credits

    Marco Veldman <marco@lostcity.nl>
    Jens Goering <goering@bigfoot.com>

    This is version 0.98 of the rulessheet.
    Any addition is greatly appreciated.

    Carsten Engelmann
    (carsten.engelmann@kassel.netsurf.de)